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Old world video game
Old world video game












  1. #OLD WORLD VIDEO GAME MOD#
  2. #OLD WORLD VIDEO GAME OFFLINE#

Map scripts now use internal variable/functions to set terrain formations, without persisting them to tile data since formations are only needed at generation time.

#OLD WORLD VIDEO GAME MOD#

  • Improved terrain mod support and performance optimizations.
  • Change mod Infos files now processed after append mod Infos files.
  • Added mod support for specific tribes and tribe strengths to use central AI to coordinate their units.
  • old world video game

    End turn is canceled if there are new decisions to make after automated units move.Can now hurry obsolete units already in the build queue.Legendary wonders will be counted for the "have 1 Strong wonder" goal Higher-tier wonders now count toward lower-tier goals - e.g.Revised city site placement algorithm so that you can now have player starts closer than two minimum city site distances apart, if the map is too small for the number of players.Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the test branch. These changes can be accessed on the test branch.

    #OLD WORLD VIDEO GAME OFFLINE#

    Fixed rare issue that could cause saves started whilst offline to fail to load when online.Fixed non-allied units not being bounced when a unit newly occupies a tile.Fixed potential data issue for tile text with undo.Fixed tile tooltips overlapping minimap in Windowed mode.Events featuring nations that are eliminated are now correctly made invalid.Bonuses that takes away citizens are no longer possible if it means removing specialist builds with progress from the city queue.Fixed missing icon in turn notification when in no characters mode.Fixed AI bug where city sites were sometimes claimed by non military units, when they should not have been claimed at all.Fixed theology ambitions getting canceled too early.Peace mission now shows tooltip explaining mission is disabled when one nation has not met the other.Leader selection screen now uses multiple rows instead of scroll arrows.Improvement pings now always get removed when a tile improvement or terrain changes.This replaces the old system of ctrl+clicking the preferred tile. The location of initial city improvements (Garrison, Fair) can be specified by using the relevant improvement ping on a valid urban tile.Games in the completed folder no longer include replay data.Non-allied tribe settlements that are not on city sites no longer get absorbed into a nation by border expansion.Event options with the chance to gain 1 delayed trait now get offered as a fallback rating if the trait is invalid.City Site ownership is now determined first by who has a military unit on the tile (in the case of an ally).Commander leaders now get +100% bonus attack strength while Flanking (up from +50%).The test branch has been updated and is now version 5 Test














    Old world video game